AoeStats
← GdN_ZzZzZzZz

Coastal Forest

510315987Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 5m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1098
+11
🇨🇱 Bulgarians · Chile
981
+16
🇦🇷 Tatars · Argentina
936
+17
🇲🇽 Britons · Mexico
542
+30
🇹🇼 Spanish · Taiwan
992
-19
🇨🇳 Malians · China
973
-19
🇮🇳 Huns · India
972
-19
🇨🇳 Vikings · China
916
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 258 — — —
42 254 — — —
41 248 — — —
41 246 — — —
31 183 — — —
30 179 — — —
18 107 — — —
7 41 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 300 0 0 1,700 1,613
1,250 175 0 0 1,425 1,522
800 350 50 0 1,200 1,065
1,000 175 0 0 1,175 1,077
800 125 0 0 925 863
750 75 0 0 825 726
650 150 0 0 800 893
600 100 50 0 750 626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.