AoeStats
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Arena

510305236Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 57m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1103
+15
🇰🇿 Mongols · Kazakhstan
1093
+15
🇰🇿 Franks · Kazakhstan
1069
+16
🇹🇷 Burmese · Türkiye
1045
+17
🇨🇱 Portuguese · Chile
1116
-18
🇨🇳 Georgians · China
1106
-17
🇦🇷 Khmer · Argentina
1057
-15
🇨🇱 Britons · Chile
994
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,723 10:13 13:49 26:50 ⛏ Fast Castle
41 2,356 11:01 17:13 39:06 ⛏ Fast Castle
32 1,854 10:11 13:46 29:38 ⛏ Fast Castle
30 1,723 11:08 16:30 30:50 ⛏ Fast Castle
29 1,680 10:36 15:36 32:08 ⛏ Fast Castle
29 1,673 10:37 14:55 26:36 ⛏ Fast Castle
24 1,387 9:57 19:06 33:51 ⚔ Archer Rush
13 755 11:07 19:34 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,895 19,380 25,025 2,935 83,235 92,589
37,870 17,240 19,895 3,550 78,555 92,334
38,000 20,295 13,715 5,965 77,975 80,604
15,325 26,246 18,865 3,680 64,116 106,423
24,005 18,060 11,060 3,650 56,775 73,727
18,415 19,655 15,405 2,380 55,855 62,776
12,395 13,050 8,115 3,450 37,010 42,320
14,085 12,560 4,980 2,515 34,140 34,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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