AoeStats
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Black Forest

506502317Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 20m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
778
+18
🇧🇷 Bohemians · Brazil
766
+16
🇮🇳 Saracens · India
741
+17
🇩🇪 Persians · Germany
820
-27
🇩🇪 Japanese · Germany
782
-19
🇩🇪 Britons · Germany
681
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 728 12:00 16:28 — ⛏ Fast Castle
27 538 10:12 — — ⚔ Scouts into Fish Boom
19 386 16:24 — — ⚔ Drush
18 366 11:09 — — ⚔ Tower Rush
11 218 — — —
9 178 18:28 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,370 3,270 250 0 6,890 7,654
3,275 2,700 250 170 6,395 6,653
2,750 1,285 50 395 4,480 5,970
1,450 1,806 90 0 3,346 4,205
1,655 1,158 110 0 2,923 3,335
750 1,555 0 0 2,305 3,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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