AoeStats
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Black Forest

505739633Analyzed
2v2 RM · 23d ago on Sep 10, 2026· 59m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
787
+15
🇪🇸 Goths · Spain
755
+17
🇩🇪 Chinese · Germany
851
-31
🇩🇪 Britons · Germany
697
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,684 13:48 27:10 48:27 ⚔ Archers into Skirms into Towers
20 1,180 13:29 32:06 45:25 ⚔ Archers into Scouts
17 1,012 16:29 24:13 43:33 ⛏ Fast Castle
16 959 15:20 34:20 53:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,855 12,022 12,105 1,505 52,487 57,600
17,815 18,623 10,720 3,460 50,618 53,015
18,865 16,721 9,540 3,310 48,436 54,147
17,020 13,570 8,640 2,800 42,030 54,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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