AoeStats
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Arena

504322743Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 65m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
777
+5
🇩🇪 Ethiopians · Germany
777
+4
🇩🇪 Celts · Germany
687
+10
🇨🇦 Jurchens · Canada
541
-6
🇨🇴 Franks · Colombia
511
-6
🇲🇪 Persians · Montenegro
327
-3
Player eAPM Actions Feudal Castle Imperial Opening
28 1,834 11:45 20:32 38:11 ⛏ Fast Castle
24 1,572 11:50 15:27 35:11 ⛏ Fast Castle
17 1,101 14:27 26:05 40:05 ⚔ Scout Rush
15 998 12:26 17:30 35:33 ⛏ Fast Castle
12 803 12:19 21:03 31:45 ⛏ Fast Castle
10 623 11:46 25:50 37:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,920 23,445 19,350 4,465 71,180 74,495
22,165 17,985 16,725 3,555 60,430 88,002
26,335 16,510 13,070 4,255 60,170 83,069
24,700 13,535 15,270 2,660 56,165 67,940
28,165 10,761 11,490 1,530 51,946 71,231
18,845 14,609 13,790 1,030 48,274 63,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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