AoeStats
← JOHNCENARA

Hill Fort

504297217Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 76m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
763
+14
🇩🇪 Britons · Germany
667
+20
🇯🇵 Vietnamese · Japan
653
+15
🇵🇱 Bohemians · Poland
543
+20
🇨🇴 Mongols · Colombia
798
-27
🇬🇧 Franks · United Kingdom
587
-13
🇿🇦 Teutons · South Africa
565
-12
🇬🇧 Huns · United Kingdom
565
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,588 10:27 23:40 49:05 ⚔ Scout Rush
19 1,462 14:03 28:32 42:13 ⚔ Archers into Scouts
16 1,209 11:45 19:32 38:28 ⚔ FC into Archers
16 1,200 11:29 24:57 33:26 ⛏ Fast Castle
15 1,127 10:31 26:01 45:53 ⛏ Fast Castle
12 906 13:11 28:48 52:42 ⛏ Fast Castle
12 918 16:15 24:03 46:50 ⛏ Fast Castle
11 808 16:08 25:40 45:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,060 15,340 16,845 6,405 84,650 103,537
23,965 33,940 17,130 2,085 77,120 89,513
28,235 26,340 17,715 3,950 76,240 103,337
35,680 28,535 6,640 4,440 75,295 86,414
22,985 25,228 14,875 4,775 67,863 78,568
32,470 12,110 19,150 2,050 65,780 72,894
20,010 26,720 10,645 3,700 61,075 71,620
21,885 16,721 8,365 2,110 49,081 61,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.