AoeStats
← Sovrano-di-Capiate

Black Forest

510379889Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 50m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
711
+12
🇩🇪 Persians · Germany
681
+13
🇩🇪 Teutons · Germany
634
+14
🇺🇸 Cumans · United States
635
-14
🇮🇹 Italians · Italy
601
-13
🇹🇷 Britons · Türkiye
595
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 900 10:53 27:19 37:17 ⚔ Archer Rush
16 789 15:27 23:23 38:07 ⚔ M@A FC
12 617 13:17 27:12 39:10 ⛏ Fast Castle
11 553 17:04 25:13 35:01 ⛏ Fast Castle
11 569 10:56 23:48 39:43
11 569 11:26 20:27 45:02 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,590 13,219 11,945 1,585 47,339 63,330
21,375 11,475 13,350 1,025 47,225 54,032
13,495 16,671 11,845 2,800 44,811 50,894
13,390 12,180 8,585 1,725 35,880 40,553
14,115 11,211 6,635 2,940 34,901 40,387
9,360 10,594 4,765 1,085 25,804 31,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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