AoeStats
← Sovrano-di-Capiate

Arena

510192775Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 62m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
747
+10
🇮🇹 Italians · Italy
565
+17
🇹🇷 Turks · Türkiye
473
+20
🇦🇷 Poles · Argentina
620
-17
🇦🇷 Mongols · Argentina
602
-16
🇦🇷 Persians · Argentina
555
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,276 9:25 15:48 31:43 ⛏ Fast Castle
23 1,429 12:24 21:36 44:37 ⛏ Fast Castle
21 1,309 10:24 21:32 30:47 ⛏ Fast Castle
18 1,108 10:44 19:48 36:01 ⛏ Fast Castle
16 984 11:52 20:25 36:25 ⛏ Fast Castle
16 994 11:12 26:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,315 29,160 25,660 2,905 92,040 96,266
25,870 23,965 21,800 2,945 74,580 89,286
31,120 18,915 15,980 2,150 68,165 98,384
18,310 23,375 22,050 2,250 65,985 74,951
21,625 17,405 13,380 3,700 56,110 57,169
15,915 9,920 9,020 4,265 39,120 39,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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