AoeStats
← Sovrano-di-Capiate

Nomad

510186674Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 51m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
655
+17
🇮🇹 Italians · Italy
544
+21
🇹🇷 Mongols · Türkiye
695
-20
🇬🇧 Khmer · United Kingdom
631
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 3,140 15:29 22:33 41:27 ⛏ Fish Boom FC
15 774 16:06 31:44 47:26 ⚔ Scouts into Towers into Archers
14 710 17:29 25:19 — ⚔ Fish Boom into Towers FC
12 634 15:56 46:49 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,120 38,765 10,200 1,900 71,985 81,497
12,530 10,635 5,335 1,955 30,455 46,335
10,095 8,835 4,970 2,245 26,145 29,141
7,365 8,465 575 615 17,020 20,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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