AoeStats
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Black Forest

509422847Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 62m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
606
+17
🇨🇱 Mapuche · Chile
552
+19
🇨🇭 Spanish · Switzerland
642
-19
🇲🇽 Cumans · Mexico
592
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,814 11:16 25:17 37:15
26 1,621 13:46 21:36 41:30 ⛏ Fast Castle
15 946 12:51 28:00 44:12 ⚔ Champis into Skirms
4 239 14:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
34,670 42,480 9,195 5,050 91,395 99,613
28,735 17,330 14,730 4,320 65,115 71,376
21,875 16,481 9,995 2,900 51,251 70,335
2,100 1,006 50 0 3,156 4,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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