AoeStats
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Arena

506886614Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 49m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
541
+14
🇪🇸 Khmer · Spain
537
+14
🇨🇱 Mapuche · Chile
568
-16
🇳🇱 Turks · Netherlands
437
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 974 11:52 20:45 35:46 ⛏ Fast Castle
19 928 10:55 29:13 42:55 ⚔ Champi Rush
17 851 11:35 16:45 32:09 ⛏ Fast Castle
13 643 14:12 21:50 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,600 10,485 12,145 2,250 47,480 60,218
20,740 10,685 7,760 2,350 41,535 60,911
15,795 14,495 7,840 2,300 40,430 48,866
16,515 8,715 5,595 1,000 31,825 36,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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