AoeStats
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Arena

505803441Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 51m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
733
+8
🇨🇱 Burgundians · Chile
644
+11
🇨🇱 Bulgarians · Chile
565
+13
🇺🇸 Goths · United States
542
-12
🇺🇸 Persians · United States
521
-10
🇳🇱 Celts · Netherlands
511
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 827 11:26 20:11 36:24 ⛏ Fast Castle
16 850 10:59 28:52 37:40 ⚔ Archer Rush
14 730 10:48 21:29 38:33 ⚔ FC into Archers
10 539 11:57 23:26 39:41 ⚔ Skirms FC
7 372 9:54 24:31 — ⚔ Towers FC
4 208 12:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,540 13,760 12,450 3,500 50,250 71,316
21,035 12,570 10,570 1,990 46,165 52,682
17,370 11,265 11,000 1,125 40,760 60,933
13,740 12,605 6,720 2,205 35,270 35,621
9,625 9,848 1,835 2,755 24,063 30,436
1,950 1,120 50 0 3,120 9,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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