AoeStats
← ELPOCHOGOL

Coastal Forest

510386230Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 30m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1122
+18
🇬🇧 Wei · United Kingdom
1107
+19
🇦🇷 Burgundians · Argentina
1185
-19
🇦🇷 Franks · Argentina
1160
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,383 12:18 23:09 — ⚔ Fish Boom into Scouts
41 1,222 11:03 25:48 — ⚔ Scout Rush
38 1,145 11:25 16:37 — ⛏ Fast Castle
26 769 9:29 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,770 6,290 1,750 100 18,910 20,891
7,785 7,011 2,295 0 17,091 19,763
6,365 5,167 700 220 12,452 13,470
6,335 2,666 50 125 9,176 10,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.