AoeStats
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Lombardia

510189842Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 63m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 3,626 10:55 14:37 30:32 ⛏ Fast Castle
39 2,463 10:37 19:09 35:34 ⛏ Fast Castle
36 2,288 15:06 19:00 34:36 ⛏ Fast Castle
36 2,260 10:11 16:03 31:27 ⛏ Fast Castle
33 2,107 11:22 18:40 35:12 ⛏ Fast Castle
31 1,953 11:21 15:53 33:07 ⛏ Fast Castle
28 1,791 10:12 16:51 35:23 ⛏ Fast Castle
24 1,509 10:14 17:46 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,575 54,977 33,220 1,365 115,137 118,309
45,880 28,987 31,025 3,275 109,167 113,082
41,685 26,709 30,795 2,800 101,989 112,377
44,520 23,591 17,730 5,115 90,956 94,757
40,475 17,670 25,995 6,250 90,390 98,481
42,420 13,902 21,365 3,120 80,807 108,200
28,340 35,912 11,770 4,430 80,452 98,863
21,155 29,717 16,800 4,650 72,322 90,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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