AoeStats
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Highland

506099493Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
961
+14
🇩🇪 Huns · Germany
863
+18
🇳🇱 Bulgarians · Netherlands
1000
-59
🇳🇱 Romans · Netherlands
839
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 1,546 10:25 21:52 35:58 ⚔ M@A Rush
30 1,420 11:14 20:57 — ⚔ Scout Rush
29 1,355 11:02 17:24 41:31 ⛏ Fast Castle
17 816 12:27 16:59 44:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,345 13,408 7,325 220 36,298 42,713
14,455 11,755 4,080 1,590 31,880 33,720
13,690 6,340 7,020 2,800 29,850 32,494
9,605 5,375 5,085 1,565 21,630 22,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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