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Black Forest

510906250Analyzed
4v4 RM · 2h ago on Oct 3, 2026· 11m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1231
+12
🇧🇷 Armenians · Brazil
1230
+12
🇦🇷 Slavs · Argentina
1181
+14
🇪🇸 Sicilians · Spain
1139
+15
🇨🇴 Wei · Colombia
1167
-15
🇳🇿 Vietnamese · New Zealand
1154
-14
🇨🇳 Koreans · China
1113
-12
🇵🇪 Britons · Peru
1110
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 592 11:07 — —
40 482 11:50 — —
36 424 10:55 — —
34 407 9:58 — — ⚔ M@A Rush
32 380 — — — ⚔ Drush
26 312 10:56 — —
17 205 11:13 — —
15 178 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,200 1,095 200 0 4,495 4,618
3,065 559 235 125 3,984 3,914
2,250 754 0 0 3,004 3,588
1,600 1,045 50 0 2,695 3,563
2,050 569 50 0 2,669 3,278
1,550 770 0 0 2,320 3,715
1,400 775 50 0 2,225 2,453
1,500 700 0 0 2,200 3,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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