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Arena

509607294Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 66m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1080
+15
🇨🇳 Teutons · China
1020
+18
🇪🇸 Celts · Spain
1007
+47
🇨🇳 Slavs · China
936
+21
1080
-19
🇨🇳 Byzantines · China
1055
-18
🇨🇳 Persians · China
1051
-18
🇨🇳 Bohemians · China
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 3,721 9:54 14:25 29:55 ⛏ Fast Castle
42 2,819 10:37 15:00 35:04 ⛏ Fast Castle
40 2,682 9:47 15:15 27:19 ⛏ Fast Castle
36 2,380 10:40 17:32 33:03 ⛏ Fast Castle
34 2,267 10:42 15:52 41:29 ⛏ Fast Castle
33 2,195 11:04 16:01 30:42 ⛏ Fast Castle
32 2,136 10:47 15:07 30:26 ⛏ Fast Castle
28 1,894 9:52 13:46 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,515 36,455 23,585 3,230 109,785 119,263
39,330 39,975 16,125 4,515 99,945 107,641
44,560 28,565 16,745 2,350 92,220 126,331
27,235 35,095 16,975 3,685 82,990 104,170
21,220 32,355 18,425 2,150 74,150 91,852
19,080 28,875 17,750 4,755 70,460 84,159
28,725 26,985 9,760 3,200 68,670 71,218
27,325 17,835 15,650 3,680 64,490 90,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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