Northern Isles
510340744Analyzed1v1 RM
·
19h ago on Sep 30, 2026·
101m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Moneda de 5 duros's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 2,036 analysed 1v1 players on Northern Isles.
omermelik_92
D
Feudal Age
12:36
vs 11:16
btm 20%
Castle Age
24:55
vs 20:06
btm 13%
Imperial Age
40:19
vs 35:59
btm 23%
eAPM
16
vs 28
btm 16%
First military
27:16
vs 13:03
btm 1%
▼
Slow Feudal Age at 12:36 — slower than 80% of analysed players on Northern Isles
▼
Slow Castle Age at 24:55 — slower than 87% of analysed players on Northern Isles
▼
Slow Imperial Age at 40:19 — slower than 77% of analysed players on Northern Isles
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 27:16 (Spearman) — later than 99% of analysed players on Northern Isles
▲
Town centers almost never idle — 24s across the first 24:49
Moneda de 5 duros
D
Feudal Age
11:41
vs 11:16
btm 39%
Castle Age
26:03
vs 20:06
btm 9%
Imperial Age
42:54
vs 35:59
btm 13%
eAPM
15
vs 28
btm 12%
First military
14:09
vs 13:03
btm 39%
▼
Slow Castle Age at 26:03 — slower than 91% of analysed players on Northern Isles
▼
Slow Imperial Age at 42:54 — slower than 87% of analysed players on Northern Isles
▼
Low eAPM (15) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:13 of the first 26:03 — keep villagers queued