AoeStats
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Nomad

509993946Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 28m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
531
+14
🇧🇷 Japanese · Brazil
531
+15
🇨🇱 Turks · Chile
519
-15
🇨🇱 Muisca · Chile
489
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 569 15:41 25:47 — ⛏ Fast Castle
11 305 15:39 26:18 — ⛏ Fast Castle
11 309 17:35 — — ⚔ Champis into Skirms
10 296 16:36 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,655 3,300 670 100 9,725 11,234
4,455 2,840 525 875 8,695 8,464
4,065 3,300 510 100 7,975 10,264
3,555 1,625 320 150 5,650 7,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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