AoeStats
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MegaRandom

509989491Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 43m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
711
+9
🇬🇧 Cumans · United Kingdom
551
+15
🇧🇷 Poles · Brazil
543
-12
🇧🇷 Japanese · Brazil
543
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 785 13:43 25:55 — ⚔ M@A into Archers
15 678 16:15 26:39 — ⛏ Fast Castle
15 640 11:16 28:05 — ⚔ Skirmisher Rush
15 643 13:19 27:57 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,585 9,060 4,895 750 27,290 30,807
9,255 5,680 3,685 1,430 20,050 22,184
11,035 5,645 1,870 750 19,300 19,842
10,420 5,665 1,595 1,500 19,180 27,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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