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African Clearing

510589419Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 73m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1242
+13
🇺🇸 Burgundians · United States
1216
+14
🇩🇪 Italians · Germany
1181
+16
🇩🇪 Spanish · Germany
1162
+17
🇨🇳 Huns · China
1202
-16
🇹🇼 Vietnamese · Taiwan
1179
-15
🇨🇳 Huns · China
1177
-15
🇸🇪 Persians · Sweden
1148
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,617 12:35 27:25 46:09 ⚔ Scout Rush
33 2,444 13:03 17:15 32:20 ⛏ Fast Castle
32 2,355 13:26 21:28 39:41 ⛏ Fast Castle
27 1,999 15:37 20:32 40:15 ⛏ Fast Castle
26 1,921 12:50 18:02 48:28 ⚔ FC into Skirms
24 1,781 13:14 22:36 60:04 ⚔ Archer Rush
16 1,159 13:58 20:05 42:58 ⛏ Fast Castle
13 984 15:20 23:21 47:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,580 14,760 29,195 405 83,940 87,613
37,680 10,275 27,080 6,900 81,935 96,394
19,600 30,720 15,230 5,585 71,135 81,165
18,965 30,815 15,350 5,705 70,835 73,024
31,440 18,619 13,665 3,250 66,974 79,361
25,570 17,584 5,615 2,920 51,689 53,039
17,265 13,270 9,815 2,450 42,800 43,294
17,160 16,115 4,055 1,575 38,905 46,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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