AoeStats
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Arena

510484478Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1144
+17
🇨🇳 Poles · China
1143
+17
🇹🇼 Hindustanis · Taiwan
1133
+17
🇨🇳 Persians · China
1131
+18
🇨🇳 Malians · China
1205
-18
🇺🇸 Italians · United States
1202
-19
🇲🇽 Romans · Mexico
1130
-16
🇺🇸 Celts · United States
1129
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,741 10:21 14:06 25:56 ⛏ Fast Castle
42 1,548 10:36 15:46 29:02 ⛏ Fast Castle
34 1,276 10:55 14:47 28:39 ⛏ Fast Castle
28 1,022 9:50 13:43 28:39 ⛏ Fast Castle
26 968 9:56 14:25 29:21 ⛏ Fast Castle
22 822 10:30 14:15 27:39 ⛏ Fast Castle
20 729 10:44 17:16 29:02 ⛏ Fast Castle
16 612 11:12 14:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,715 14,290 11,440 1,630 47,075 51,480
15,845 17,320 9,690 3,100 45,955 50,571
23,505 8,385 7,725 3,450 43,065 47,691
17,725 11,060 8,350 2,350 39,485 43,612
16,730 11,250 7,410 2,150 37,540 41,589
20,125 9,230 5,635 2,300 37,290 42,286
11,525 13,940 6,100 850 32,415 42,614
3,705 3,710 895 0 8,310 10,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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