AoeStats
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Black Forest

510476588Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 16m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
795
+14
🇨🇳 Bohemians · China
748
+16
🇧🇷 Persians · Brazil
713
+16
🇺🇸 Vikings · United States
757
-16
🇦🇺 Spanish · Australia
745
-16
🇦🇺 Byzantines · Australia
715
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 499 12:45 — —
24 403 11:47 — — ⚔ M@A Rush
21 345 11:49 15:53 — ⛏ Fast Castle
12 208 9:57 — —
10 166 12:32 — —
10 169 14:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,875 1,838 340 0 6,053 6,475
2,950 1,438 50 0 4,438 5,573
2,650 1,405 190 125 4,370 5,349
2,285 1,409 150 0 3,844 4,605
1,950 1,066 50 145 3,211 4,051
2,300 726 0 45 3,071 4,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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