AoeStats
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Pilgrims

510239493Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 61m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
769
+14
🇺🇸 Goths · United States
768
+14
🇺🇸 Portuguese · United States
706
+17
🇨🇦 Magyars · Canada
731
-15
🇧🇷 Teutons · Brazil
729
-15
🇸🇻 Portuguese · El Salvador
728
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,517 12:56 23:07 31:11 ⛏ Fish Boom into Fire Galleys FC
24 1,486 13:52 21:42 33:46 ⛏ Fish Boom into Fire Galleys FC
20 1,256 15:00 22:20 — ⚔ Fish Boom FC into Archers
17 1,035 12:49 24:34 61:40 ⛏ Fish Boom FC
14 844 11:42 18:43 49:32 ⛏ Fish Boom FC
14 846 12:36 22:38 46:43 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,350 26,560 12,265 4,100 78,275 93,491
20,770 25,053 12,773 3,415 62,011 94,452
18,735 17,476 7,460 1,700 45,371 57,148
15,710 13,305 6,550 1,995 37,560 43,727
11,425 11,645 5,770 2,100 30,940 33,769
8,655 9,893 4,385 850 23,783 39,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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