AoeStats
← Gen ALPHA RIZZLER 67

Arena

510338730Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Cumans · United Kingdom
1290
+14
🇹🇷 Teutons · Türkiye
1273
+15
🇫🇷 Italians · France
1263
+15
🇩🇪 Persians · Germany
1236
+16
🇹🇼 Tatars · Taiwan
1278
-16
🇨🇱 Magyars · Chile
1261
-16
🇹🇼 Persians · Taiwan
1259
-16
🇩🇪 Burgundians · Germany
1174
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,855 9:52 14:20 30:45 ⛏ Fast Castle
40 1,782 10:18 14:32 28:47 ⛏ Fast Castle
35 1,567 11:55 19:47 36:42 ⚔ Scout Rush
34 1,515 8:57 27:34 35:47 ⚔ Towers FC
34 1,538 10:17 14:33 30:36 ⛏ Fast Castle
25 1,115 10:41 15:20 30:57 ⛏ Fast Castle
18 796 10:52 16:57 38:30 ⛏ Fast Castle
16 721 11:15 14:54 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,820 22,165 15,870 3,095 62,950 70,144
20,255 23,826 5,560 3,825 53,466 56,709
21,900 11,795 12,560 1,540 47,795 52,232
18,480 14,715 11,120 2,925 47,240 50,553
22,720 9,610 8,935 2,910 44,175 53,319
20,855 10,535 11,175 950 43,515 47,758
14,750 11,725 7,790 4,100 38,365 44,024
10,280 6,115 4,090 1,025 21,510 23,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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