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Black Forest

510147204Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 42m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
843
+17
🇹🇷 Britons · Türkiye
822
+18
🇦🇷 Persians · Argentina
791
+19
🇩🇪 Burgundians · Germany
897
-19
🇦🇹 Romans · Austria
890
-20
🇦🇹 Britons · Austria
789
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 732 12:34 22:26 — ⛏ Fast Castle
17 703 10:17 20:24 32:45 ⛏ Fast Castle
16 679 16:06 24:52 37:50 ⛏ Fast Castle
14 606 12:15 21:41 31:25 ⛏ Fast Castle
14 577 12:55 19:58 42:08 ⛏ Fast Castle
8 347 11:16 23:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,325 17,149 5,465 3,140 42,079 45,662
13,315 13,739 8,800 2,050 37,904 46,893
12,835 10,863 5,175 1,225 30,098 33,087
12,300 9,174 4,290 1,600 27,364 30,150
9,480 7,981 2,935 1,025 21,421 26,096
7,300 7,595 1,785 1,500 18,180 23,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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