Arabia
507535543Analyzed1v1 RM
·
14d ago on Sep 18, 2026·
42m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Crom
112 units ordered
Throwing Axeman34
Knight22
Light Cavalry19
Cavalier8
Skirmisher7
Militia6
Scout Cavalry5
Monk5
Trebuchet3
Mangonel2
Scorpion1
First military 7:45 — Militia
MattAtArms
117 units ordered
Camel Scout32
Archer27
Arbalester23
Crossbowman17
Monk5
Trebuchet4
Militia3
Spearman2
Bombard Cannon2
Man-at-Arms1
Scout Cavalry1
First military 8:01 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Crom’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
MattAtArms’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3