Arabia
507302851Analyzed1v1 RM
·
15d ago on Sep 17, 2026·
72m 3s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Rafelso
608 units ordered
Light Cavalry216
Hussar152
Halberdier78
Pikeman41
Monaspa36
Knight25
Elite Skirmisher24
Skirmisher10
Monk10
Trebuchet10
Scout Cavalry5
Spearman1
First military 9:51 — Scout Cavalry
MattAtArms
804 units ordered
Hussar494
Hand Cannoneer109
Knight35
Crossbowman33
Archer24
Camel Scout23
Light Cavalry23
Cavalier22
Trebuchet11
Bombard Cannon10
Scout Cavalry5
Monk5
Cavalry Archer4
Militia3
Spearman2
Petard1
First military 7:56 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Rafelso’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
MattAtArms’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9