Arabia
507259764Analyzed1v1 RM
·
16d ago on Sep 17, 2026·
57m 21s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Manuel hormigaiper
471 units ordered
Composite Bowman148
Champion123
Elite Skirmisher81
Crossbowman35
Halberdier27
Archer18
Trebuchet12
Two-Handed Swordsman6
Light Cavalry5
Siege Ram5
Militia4
Spearman2
Man-at-Arms1
Warrior Priest1
Mangonel1
Battering Ram1
Capped Ram1
First military 7:47 — Militia
MattAtArms
512 units ordered
Light Cavalry136
Arbalester107
Cavalier79
Elite Skirmisher75
Crossbowman49
Archer23
Trebuchet13
Bombard Cannon11
Scout Cavalry9
Mangonel5
Monk4
Petard1
First military 9:53 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Manuel hormigaiper’s army and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
MattAtArms’s army and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9