AoeStats
← MattAtArms

Arabia

506917389Analyzed
1v1 RM · 17d ago on Sep 15, 2026· 15m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
2024
+12
🇬🇧 Slavs · United Kingdom
1938
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 946 8:29 — — ⚔ Scouts into Archers
60 925 9:16 — — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,465 2,278 395 0 6,138 6,104
2,470 2,120 460 0 5,050 5,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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