Arabia
506895435Analyzed1v1 RM
·
18d ago on Sep 15, 2026·
48m 22s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
The Great Tiger Paw
154 units ordered
Militia57
Knight35
Scout Cavalry18
Hussar14
Light Cavalry12
Spearman6
Skirmisher3
Cavalier3
Siege Ram3
Konnik2
Trebuchet1
First military 7:13 — Militia
MattAtArms
187 units ordered
Crossbowman79
Archer22
Pikeman18
Two-Handed Swordsman15
Halberdier13
Champion13
Spearman11
Trebuchet7
Militia5
Monk3
Man-at-Arms1
First military 8:22 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
The Great Tiger Paw’s army and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
MattAtArms’s army and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3