AoeStats
← Legatus Adrianus

Highland

504239828Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 83m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
991
+14
🇩🇪 Britons · Germany
924
+17
🇨🇿 Japanese · Czechia
955
-16
🇨🇿 Tatars · Czechia
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 3,066 10:19 21:15 38:25
28 2,389 10:31 16:00 40:23 ⛏ Fast Castle
24 1,980 11:46 21:14 39:06 ⛏ Fast Castle
23 1,919 11:48 22:45 46:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,990 30,211 34,770 2,755 105,726 125,656
41,225 30,159 18,085 5,145 94,614 103,502
28,925 30,012 19,380 3,530 81,847 91,245
27,145 31,451 16,205 3,015 77,816 84,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.