AoeStats
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Black Forest

510542948Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 66m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
684
+15
678
+16
🇨🇳 Persians · China
671
+16
🇦🇷 Italians · Argentina
716
-18
🇵🇪 Dravidians · Peru
654
-15
🇪🇸 Khmer · Spain
638
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,722 12:04 18:19 35:40 ⛏ Fast Castle
21 1,382 13:45 26:11 41:00 ⛏ Fast Castle
19 1,247 14:47 26:45 46:43 ⛏ Fast Castle
17 1,121 11:55 22:28 36:16 ⛏ Fast Castle
15 1,020 17:27 24:13 50:02 ⛏ Fast Castle
10 654 13:32 19:58 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,410 42,400 45,770 5,000 141,580 147,515
43,830 22,685 28,605 3,590 98,710 113,972
41,350 21,760 16,335 3,070 82,515 94,254
31,865 22,101 24,905 3,420 82,291 106,998
19,090 19,806 19,380 2,905 61,181 72,376
13,475 9,245 8,190 1,040 31,950 35,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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