AoeStats
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Arena

510419326Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 75m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
581
+16
🇩🇪 Huns · Germany
576
+35
🇦🇷 Khmer · Argentina
684
-20
🇺🇸 Koreans · United States
467
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,854 10:35 22:26 35:20 ⛏ Fast Castle
23 1,740 12:12 17:22 37:10 ⛏ Fast Castle
22 1,647 10:08 23:44 49:37 ⛏ Fast Castle
10 777 12:29 31:17 —

Resources

Player Food Wood Gold Stone Spent Collected
25,455 38,505 19,205 1,805 84,970 98,234
24,265 14,285 25,840 1,700 66,090 72,235
14,030 21,485 11,255 2,930 49,700 50,424
19,175 16,545 4,470 200 40,390 42,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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