AoeStats
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Pilgrims

507114978Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 39m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1377
+14
🇩🇪 Burgundians · Germany
1360
+15
🇫🇮 Vikings · Finland
1315
+17
🇨🇿 Koreans · Czechia
1407
-18
🇨🇿 Khitans · Czechia
1366
-17
🇨🇿 Khmer · Czechia
1230
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,266 10:55 17:21 — ⛏ Fish Boom into Galleys FC
31 1,248 10:28 23:14 — ⚔ Fish Boom into M@A into Towers
30 1,207 10:36 18:50 35:25 ⛏ Fish Boom FC
24 967 12:14 18:50 35:39 ⛏ Fish Boom into Fire Galleys FC
23 913 10:37 16:42 39:28 ⚔ Fish Boom into Towers FC
20 803 11:38 15:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,375 11,370 7,130 2,520 34,395 40,595
9,925 10,923 3,250 3,490 27,588 28,739
9,140 9,345 4,500 1,730 24,715 26,725
7,600 9,180 2,875 2,090 21,745 23,608
8,095 8,578 2,100 2,555 21,328 24,505
4,825 4,989 1,670 200 11,684 12,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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