AoeStats
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Arena

507107627Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 46m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1425
+13
🇯🇵 Spanish · Japan
1422
+13
🇺🇸 Bulgarians · United States
1367
+15
🇺🇸 Persians · United States
1316
+16
🇲🇩 Spanish · Moldova
1367
-15
🇫🇮 Wei · Finland
1346
-14
🇫🇮 Armenians · Finland
1336
-14
🇫🇮 Vietnamese · Finland
1329
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,242 10:53 14:27 28:06 ⛏ Fast Castle
33 1,557 10:45 15:20 28:13 ⛏ Fast Castle
31 1,461 10:40 14:28 28:36 ⛏ Fast Castle
30 1,373 9:34 16:36 37:55 ⛏ Fast Castle
27 1,237 10:12 19:24 37:20 ⛏ Fast Castle
25 1,146 10:23 14:42 27:15 ⛏ Fast Castle
24 1,101 11:32 15:30 31:44 ⛏ Fast Castle
18 841 8:42 24:04 33:30 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,935 16,580 24,830 1,600 78,945 84,058
35,405 18,850 13,820 3,135 71,210 79,026
22,075 27,530 17,505 2,250 69,360 72,997
27,140 14,805 21,045 1,600 64,590 66,206
19,610 18,165 5,695 1,905 45,375 50,926
18,455 16,935 5,355 1,155 41,900 47,454
18,095 15,293 5,395 1,550 40,333 43,069
15,075 16,055 5,805 2,495 39,430 41,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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