AoeStats
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Pilgrims

507078521Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 46m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
1342
+16
🇧🇷 Armenians · Brazil
1339
+16
🇬🇧 Dravidians · United Kingdom
1339
+16
🇫🇮 Vikings · Finland
1311
+18
🇫🇷 Lithuanians · France
1374
-17
🇫🇷 Persians · France
1356
-17
🇹🇼 Japanese · Taiwan
1327
-16
🇹🇼 Magyars · Taiwan
1327
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,134 14:00 18:14 22:59 ⛏ Fish Boom FC into Fast Imp
42 1,956 12:28 18:59 31:18 ⛏ Fish Boom into Galleys FC
33 1,508 11:30 14:54 36:32 ⛏ Fish Boom FC into Galleys
29 1,336 11:07 19:38 42:00 ⚔ Fish Boom into Scouts
28 1,294 9:22 17:42 39:22 ⛏ Fish Boom into Fire Galleys FC
27 1,251 10:03 28:04 — ⚔ Fish Boom into Archers
25 1,156 11:13 24:35 36:57 ⚔ Fish Boom into Towers into Fire Galleys
22 1,024 12:46 23:35 40:24 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,245 18,625 6,045 1,900 46,815 53,648
18,765 14,672 10,335 1,655 45,427 48,787
14,970 14,319 7,635 2,020 38,944 42,808
12,995 13,749 5,705 3,130 35,579 37,672
10,065 14,260 6,910 2,250 33,485 40,173
9,925 10,355 4,985 1,985 27,250 27,340
5,940 13,028 2,480 1,195 22,643 26,844
8,895 6,315 4,360 1,710 21,280 25,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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