AoeStats
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MegaRandom

506727455Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 47m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1357
+14
🇬🇧 Malay · United Kingdom
1332
+15
🇫🇮 Vietnamese · Finland
1294
+17
🇺🇾 Gurjaras · Uruguay
1320
-16
🇦🇷 Saracens · Argentina
1306
-15
🇦🇷 Cumans · Argentina
1298
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,212 10:53 15:05 31:13 ⛏ Fast Castle
38 1,805 13:07 25:27 — ⚔ M@A into Towers into Archers
31 1,447 11:22 17:39 34:35 ⛏ Fast Castle
28 1,310 9:53 21:57 30:00 ⚔ Archers into Fast Imp
28 1,344 12:08 17:14 33:23 ⛏ Fast Castle
23 1,108 12:30 17:43 34:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,520 16,074 14,565 1,515 63,674 69,628
26,010 11,086 15,575 6,185 58,856 63,755
24,040 24,685 7,790 1,030 57,545 69,658
19,165 18,898 9,820 2,250 50,133 58,033
17,100 15,278 6,030 855 39,263 45,438
7,075 5,612 2,370 1,055 16,112 16,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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