AoeStats
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MegaRandom

505806762Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 30m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1250
+13
🇨🇳 Portuguese · China
1244
+13
🇦🇷 Khmer · Argentina
1177
+16
🇺🇸 Mongols · United States
1146
+17
🇲🇽 Britons · Mexico
1225
-16
🇲🇽 Ethiopians · Mexico
1195
-16
🇲🇽 Mongols · Mexico
1164
-14
🇬🇹 Khmer · Guatemala
1145
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 1,819 9:36 24:08 — ⚔ Scout Rush
51 1,564 10:13 21:15 — ⚔ Archer Rush
44 1,356 14:16 18:46 — ⛏ Fish Boom FC
36 1,090 11:32 17:48 — ⛏ Fish Boom FC
34 1,026 12:14 15:33 — ⛏ Fast Castle
33 1,012 10:42 26:32 — ⚔ Archer Rush
27 826 12:00 21:55 — ⚔ Fish Boom into Skirms
24 721 8:35 22:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,120 6,665 4,270 100 25,155 27,756
9,385 7,055 2,120 200 18,760 20,562
9,135 4,752 1,400 1,650 16,937 17,548
5,975 5,886 1,050 775 13,686 14,722
6,630 3,795 2,045 200 12,670 13,548
5,225 5,082 1,955 120 12,382 17,219
6,885 4,014 1,010 200 12,109 13,484
3,875 4,149 2,200 100 10,324 10,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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