AoeStats
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Arena

505805338Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 45m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1174
+14
🇺🇸 Byzantines · United States
1101
+17
1099
+17
🇦🇷 Khmer · Argentina
1079
+18
🇺🇸 Persians · United States
1146
-17
🇨🇳 Celts · China
1125
-17
🇨🇳 Teutons · China
1123
-16
1103
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,622 10:22 14:17 — ⛏ Fast Castle
31 1,405 10:42 14:43 43:11 ⛏ Fast Castle
31 1,438 11:12 14:53 24:55 ⛏ Fast Castle
31 1,431 10:35 15:41 — ⛏ Fast Castle
22 1,007 10:36 26:54 —
22 1,025 11:06 16:28 44:16 ⛏ Fast Castle
20 938 10:27 20:48 — ⚔ Towers FC
14 651 9:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,135 14,875 8,910 1,650 42,570 47,258
12,580 12,275 8,510 500 33,865 37,159
11,465 12,460 9,020 650 33,595 36,413
13,210 13,391 3,945 1,325 31,871 35,605
10,165 14,479 3,600 400 28,644 33,026
8,280 8,500 2,590 1,015 20,385 26,507
4,465 2,483 820 1,870 9,638 11,174
4,200 800 50 0 5,050 6,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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