AoeStats
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Arena

510954088Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 55m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
970
+13
🇲🇽 Bohemians · Mexico
933
+15
🇨🇴 Franks · Colombia
930
-15
🇦🇷 Spanish · Argentina
887
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,735 11:23 15:26 42:47 ⛏ Fast Castle
35 1,921 9:45 16:29 32:14 ⛏ Fast Castle
33 1,811 11:12 19:06 34:30 ⛏ Fast Castle
24 1,323 11:35 16:58 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,010 21,760 14,290 4,750 64,810 70,422
24,490 11,170 14,520 3,000 53,180 61,879
20,785 8,945 15,080 3,550 48,360 54,147
23,255 11,745 10,130 1,600 46,730 57,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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