AoeStats
← carlos_lb

Nomad

510684024Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
928
+14
🇲🇽 Slavs · Mexico
918
+15
🇲🇽 Italians · Mexico
892
-15
🇨🇴 Dravidians · Colombia
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,688 16:20 21:25 42:02 ⛏ Fish Boom FC
25 1,354 15:51 21:04 27:57 ⛏ Fish Boom FC
22 1,196 14:27 22:26 35:39 ⛏ Fish Boom FC
18 1,011 16:07 23:27 37:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,560 20,160 6,990 4,930 48,640 57,642
17,265 9,342 11,700 1,600 39,907 45,719
12,985 8,387 8,525 2,345 32,242 36,514
9,720 11,980 3,540 2,575 27,815 29,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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