AoeStats
← carlos_lb

Yucatan

510666489Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 29m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Sicilians · Canada
1016
+12
🇨🇦 Ethiopians · Canada
1016
+12
🇲🇽 Mongols · Mexico
940
-12
🇲🇽 Goths · Mexico
930
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,559 12:46 20:41 — ⚔ Archer Rush
42 1,224 11:16 23:28 — ⚔ Archer Rush
35 1,022 12:38 17:08 25:49 ⛏ Fast Castle
17 502 12:15 20:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 4,289 2,490 200 12,354 14,261
5,975 4,069 1,055 975 12,074 14,911
4,650 3,595 1,330 850 10,425 10,668
4,650 3,312 1,270 225 9,457 10,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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