AoeStats
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Oasis

507923758Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 105m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1170
+14
🇨🇳 Gurjaras · China
1151
+14
🇮🇳 Magyars · India
1126
+15
🇻🇳 Inca · Vietnam
1117
+16
🇹🇷 Bulgarians · Türkiye
1216
-18
🇦🇺 Byzantines · Australia
1093
-14
🇹🇷 Britons · Türkiye
1084
-14
🇺🇸 Lithuanians · United States
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 6,490 11:19 19:14 34:44 ⚔ FC into Scouts
44 4,631 11:08 16:12 31:59 ⛏ Fast Castle
43 4,500 10:25 17:53 42:34 ⛏ Fast Castle
36 3,754 9:04 20:41 34:08 ⚔ Archer Rush
31 3,299 9:38 19:01 36:08 ⚔ FC into Skirms
25 2,655 13:28 23:16 35:56 ⛏ Fast Castle
19 2,016 11:24 23:25 55:57 ⚔ Drush
13 1,385 11:35 15:59 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
108,370 52,614 23,800 6,715 191,499 195,318
45,495 53,931 36,910 4,525 140,861 189,590
71,940 30,465 22,730 5,295 130,430 135,348
46,250 50,095 23,430 6,985 126,760 141,961
42,890 49,897 24,870 3,145 120,802 192,141
34,085 28,785 25,180 6,400 94,450 97,197
18,125 37,545 26,625 3,800 86,095 91,306
25,320 22,708 4,805 1,450 54,283 63,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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