AoeStats
← khiemkocodua

Lombardia

507913547Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 19m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 1,174 9:55 — — ⚔ Scout Rush
56 1,070 8:49 — — ⚔ Scout Rush
53 1,023 10:30 — — ⚔ Archer Rush
46 890 11:15 — —
39 748 9:00 18:33 — ⚔ Archers FC
33 641 11:31 — —
22 419 10:28 15:03 — ⛏ Fast Castle
21 396 11:30 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,285 3,073 150 0 9,508 10,111
3,875 2,773 805 100 7,553 7,656
4,595 2,160 250 0 7,005 7,713
3,245 2,791 775 0 6,811 8,385
3,350 2,450 250 100 6,150 6,636
3,060 2,087 600 100 5,847 6,479
3,560 1,892 50 0 5,502 6,347
2,810 2,039 50 320 5,219 6,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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