AoeStats
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Nomad

507913232Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 12m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1141
+16
🇹🇼 Italians · Taiwan
1133
+16
🇦🇷 Turks · Argentina
1113
+17
🇹🇼 Portuguese · Taiwan
1050
+19
🇦🇺 Koreans · Australia
1173
-19
🇻🇳 Teutons · Vietnam
1149
-18
🇨🇿 Lithuanians · Czechia
1115
-16
🇨🇳 Italians · China
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 458 — — —
27 338 — — — ⛏ Fish Boom
26 327 — — —
18 228 — — — ⛏ Fish Boom
15 185 — — —
1 9 — — —
1 9 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 1,575 50 100 2,725 2,331
900 1,650 0 100 2,650 2,401
1,050 959 50 200 2,259 1,634
1,150 950 50 100 2,250 1,938
750 500 50 100 1,400 779
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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