AoeStats
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Arena

505858259Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1067
+17
🇨🇳 Hindustanis · China
1066
+17
🇨🇳 Celts · China
1058
+17
🇮🇱 Magyars · Israel
1028
+18
🇨🇳 Saracens · China
1198
-22
🇨🇳 Britons · China
1092
-18
🇨🇳 Bohemians · China
1057
-16
🇨🇳 Mongols · China
976
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,859 10:35 15:13 26:53 ⛏ Fast Castle
31 1,535 10:17 14:35 49:21 ⛏ Fast Castle
30 1,498 13:08 17:51 32:49 ⛏ Fast Castle
30 1,521 10:03 14:08 29:25 ⛏ Fast Castle
30 1,521 10:47 15:09 30:45 ⛏ Fast Castle
24 1,208 11:29 22:01 40:56 ⚔ Scouts FC
19 951 11:57 15:40 — ⛏ Fast Castle
17 837 10:26 15:18 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,875 33,890 10,840 1,170 81,775 96,497
30,460 16,635 22,260 6,350 75,705 87,322
20,235 24,823 12,435 900 58,393 68,540
21,165 21,630 9,730 1,640 54,165 63,799
43,200 6,210 2,310 650 52,370 60,279
24,320 14,975 8,645 1,960 49,900 53,134
15,870 8,495 9,535 1,730 35,630 41,464
11,200 9,330 600 765 21,895 31,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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