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Arena

505851841Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 59m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1112
+14
🇮🇹 Britons · Italy
1109
+14
🇦🇺 Goths · Australia
1090
+15
🇬🇧 Franks · United Kingdom
1077
+16
🇨🇳 Italians · China
1218
-20
🇨🇳 Celts · China
1073
-15
🇨🇳 Britons · China
1017
-13
🇨🇳 Mongols · China
987
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,204 9:49 15:06 29:31 ⛏ Fast Castle
34 2,020 10:20 14:32 30:08 ⛏ Fast Castle
31 1,863 10:47 15:05 27:15 ⛏ Fast Castle
28 1,688 12:40 17:51 37:06 ⛏ Fast Castle
25 1,523 11:44 15:23 25:38 ⛏ Fast Castle
25 1,478 11:31 16:35 31:42 ⛏ Fast Castle
24 1,454 10:58 14:58 34:39 ⛏ Fast Castle
22 1,315 12:27 17:28 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,600 18,460 29,020 3,200 121,280 132,563
30,105 46,325 22,395 5,225 104,050 112,561
35,765 26,670 16,760 2,250 81,445 83,175
23,815 34,255 19,970 1,790 79,830 94,223
39,360 20,850 15,090 2,900 78,200 87,788
29,230 26,155 10,330 2,635 68,350 77,431
38,235 19,420 6,195 4,350 68,200 74,741
15,130 19,704 11,310 1,665 47,809 57,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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