AoeStats
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Arena

509889958Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 56m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
745
+6
🇮🇱 Spanish · Israel
712
+7
🇮🇹 Persians · Italy
625
+9
🇨🇭 Britons · Switzerland
615
+9
🇨🇱 Slavs · Chile
543
-10
🇨🇳 Portuguese · China
493
-8
🇨🇳 Chinese · China
458
-7
🇨🇳 Wei · China
403
-6
Player eAPM Actions Feudal Castle Imperial Opening
26 1,485 13:22 17:15 33:21 ⛏ Fast Castle
19 1,098 10:24 21:15 34:47 ⛏ Fast Castle
17 988 9:52 26:01 —
13 720 12:52 22:45 35:23 ⛏ Fast Castle
12 705 10:51 19:29 31:30 ⛏ Fast Castle
10 591 13:19 17:51 31:52 ⛏ Fast Castle
8 470 12:17 29:12 46:51 ⛏ Fast Castle
0 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,460 17,475 17,525 6,780 69,240 82,289
20,465 24,545 13,015 4,160 62,185 67,185
22,830 17,380 17,295 3,150 60,655 92,238
25,695 18,960 9,470 2,300 56,425 64,362
24,075 7,100 12,735 1,300 45,210 60,855
15,360 15,880 11,265 1,600 44,105 82,025
14,980 7,850 7,085 1,255 31,170 39,515
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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