AoeStats
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Arena

509884276Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 24m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
540
+18
🇨🇳 Chinese · China
436
+22
🇨🇳 Britons · China
376
+25
🇯🇵 Ethiopians · Japan
632
-23
574
-22
🇺🇸 Byzantines · United States
531
-20
Player eAPM Actions Feudal Castle Imperial Opening
53 1,292 11:00 14:31 — ⛏ Fast Castle
46 1,115 11:52 15:48 — ⛏ Fast Castle
22 546 10:42 14:49 — ⛏ Fast Castle
16 382 13:58 — —
14 354 11:48 17:27 — ⛏ Fast Castle
6 149 11:33 21:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,350 5,885 250 400 13,885 14,799
6,950 6,180 200 400 13,730 14,910
5,750 4,440 1,255 750 12,195 13,704
3,125 2,555 250 100 6,030 8,100
2,725 2,495 350 100 5,670 8,127
2,425 1,945 50 325 4,745 5,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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